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Devlog
Mixtape Dreams
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Devlog
Final Week (Release)
April 12, 2021
by
Liaico
And we're live! It's been a messy road, this being a new experience for a lot of us, but it's been great working together up 'til now. We've all accomplished so much in barely 3 months: Kim's amazing...
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Week 9 (Wrapping Up Loose Ends)
April 03, 2021
by
Liaico
With one last week to go, we’re wrapping things up and polishing the game for the final release! There isn’t a lot to report regarding progress this week, as a lot of the changes this week are rel...
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Week 8 (A Switch to Green)
March 26, 2021
by
weirangu
We’ve gotten more feedback from playtesters this week, and we’re excited to release our beta build! Many different components are coming together, and Mixtape Dreams is almost ready for a final re...
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Week 7 (All Roads Lead to Beta)
March 17, 2021
by
Liaico
This week was heavy on playtesting and getting all the features in on time to test! During playtesting, we’ve noticed that players were skipping the tutorial prompts, and as a result players got stu...
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Weeks 3/4/5/6 (On Track to Alpha)
March 11, 2021
by
weirangu
It's been a while since our last update, and that's because the team was hard at work releasing the Mixtape Dreams alpha build! Now that we have released our alpha, we have a lot to share regarding de...
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Week 2 (Getting Caught in the Details)
February 09, 2021
by
Liaico
We worked on movement this week and prototyped different movement options. Taking inspiration from Celeste, we implemented movement with a focus on smooth and responsive controls, along with dashing a...
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Week 1 (The Beginning)
January 30, 2021
by
Liaico
After starting out last Saturday, at the game jam, with only the basic concept of music ("tracks") on a mixtape driving movement and visuals and emotion, this week we were able to figure out which dir...
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